GLSL Code
precision mediump float;
uniform vec2 u_resolution;
uniform float u_time;
varying vec2 vUv;
void main() {
vec2 pos = vUv;
vec3[4] col4 = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 0.0, 1.0),
vec3(0.0, 1.0, 0.0),
vec3(1.0, 1.0, 0.0)
);
vec3 col = mix(mix(col4[0], col4[1], pos.x), mix(col4[2], col4[3], pos.x), pos.y);
gl_FragColor = vec4(col, 1.0);
}